For Honor's gaming experience centers around mainly 1-on-1 combat, whereas Warhaven tries to provide a more N vs N, large-scale battle experience. Yi: During the beta, we received feedback from various players stating they came expecting For Honor-like gameplay, but ended up experienced something very different. Shacknews: What has been the most common piece of feedback that you've seen from the player base following Warhaven's recent open beta? Darkgale can stampede through crowds and skewer enemies with magical lances. Darkgale is an Immortal horse, and her rider is Sadru, a simple fisherman turned Immortal, chosen by the horse god herself. He is a supporter character who specializes in providing allies with protective barriers, reviving allies from afar, mass resurrections, and restraint magic.ĭarkgale is a horse and rider duo. He's a pompous aristocrat and a former interrogator who dies under mysterious circumstances and is reborn as a half-undead. Raven is one of our most powerful long-range characters, and her magical crow bombs can cause havoc on the battlefield. The crow on Raven's arm is actually an evil wizard who has to live his remaining life as a bird to repent for his sins. Raven is a magical crow transformed into the form of a human. She's an Immortal who has a strong sense of justice, and she's extremely capable at crowd control, close encounters, and definitely a well balanced Immortal to use in all types of situations. Martyr is an Immortal who magically returns from the dead after being burnt at the stake for hiding a war deserter. Shacknews: Can you explain the four different Immortal characters? Who are they and what abilities do they offer on the battlefield? The strategic points are positioned in the initial design of the map, but we constantly move and reorganize them until the last moment, based on feedback. We start by playing on a "gray map," which is basically a map with no textures nor colors, but only big building blocks to show the overall layout of a map.When the map structure has been decided to some extent after series of tests, we move on to apply art details that fit the style of Herarth. Yi: The dev team conducts play tests every day, and this has been something we've been doing since our prototype days. Shacknews: What is your approach to map design? How do you determine where to place strategic points, such as ones that contain war cannons and siege engines? Protecting and escorting the war machines to their goalposts will allow teams to destroy their opponent's giant totems. Great for crowd control.Īrms Race is a mode where players escort six war machines (three for each team) after capturing three separate footholds. Each foothold provides different strategies one is for quick respawning, one is for depleting the opponents' military strength, and the last one has a huge canon overlooking a courtyard. A team can claim victory by capturing and holding more footholds which deplete foes' military strength. Yi: In the Onslaught mode, players fight to capture footholds and drive back the enemy. What are the main objectives in a typical Onslaught or Arms Race session and how do teams go about ultimately winning? Shacknews: Walk me through a typical Warhaven session. We're hoping to provide a different interpretation of medieval fantasy. Because the Soldiers and the Immortals play quite differently, players will be able to use magic and supernatural powers as Immortals and have a lot of fantastical fun!Īlthough the technological background comes from the medieval era, there are unique items created or brought by Immortals through time and space these may operate as an over-technology in the setting of Warhaven. Soldier characters can transform into an incarnation of the Immortals during battle by acheiving kills and assits. Herarth, the world within Warhaven, is a multicultural world filled with elements from fantasy like magic and Immortals. What would you say sets Warhaven apart from the pack?Įunseok Yi, Game Director at Nexon Korea: Warhaven is not based in a historically accurate medieval European setting. Shacknews: There are a few games like this on the market right now: a game where teams can battle with medieval weaponry. He offers an overview of what Warhaven is, as well as what players can expect to see down the road. We were eager to learn more about Warhaven and were happy to hear from Game Director Eunseok Yi at Nexon Korea. All of this adds up to some intense 16v16 multiplayer action. On top of that, players can turn the tide of battle by becoming powerful godlike beings known as Immortals. It's a class-based competitive multiplayer game like few others out there, taking players into a Medieval fantasy realm and arming them with swords and sorcery. The path to glory lies on the battlefield in the upcoming Warhaven.
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